Inky & Pinky
sturdy|kind
sturdy|kind
Ahmet Akkoç ahmet@akkoc.online https://madpro.neocities.org/ Do you find yourself dashing through challenges with finesse as a speedrunner? Or perhaps you enjoy savoring the meticulous journey as a completionist, leaving no stone unturned? For the last couple of gaming generations, there has been a serious competition between these two conflicting ideals. Speedrunners have been around for a … Cave Story: A Game for Both Speedrunners and Completionists
Sebastián Martínez Sánchez Discord: semtzs It seems to me like, at some moment when it became clear that we had the computational capacity to make infinite games, we became obsessed with the idea that infinite was the ideal: ever bigger maps, more open world, a gazillion skill tree branches and perks and such. Collectibles. Useless, … An Ode To The ps2-size
Peter Creative Assembly, the developers of the much talked about Total War: Warhammer 3 and many other games recently decided to make the player experience of their Games Workshop licensed product more authentic to the experience of buying products from Games Workshop by delivering a DLC with less content at a whopping 150% markup. Such … Total war in Total War: Sengoku Jidai
Tiago Fernandes Discord: Acidk0re What do I mean by subverting expectations? It is a literary term and technique that has to do with using plot twists in a story to surprise and challenge an audience. It means to do something intentionally that people do not expect, but ideally, the twist or subverted expectation should make … Subverting Expectations?
Philip Bernth Johansen pbjdfy@gmail.com If you are an aspiring or even a thoroughly tested tabletop RPG game master, you have most likely found yourself in the predicament of putting your players in front of a door that requires their greatest wits to solve, that dice alone cannot overcome, that requires thought and precision which takes … Puzzle Design 101 – How to cope with “Idiocy”
Rasmus Klintsø Discord: klintso rall1812@gmail.com Imagine a time when beating a video game was not a given thing, but a serious accomplishment achieved only by those persistent enough to overcome hard challenges. In the era of accessibility, this is no longer a viable direction for game design. Accessibility is not a bad thing. It may … A New Paradigm of Adaptation?
João Diogo Nunes jdcorreiadebrito@gmail.com debrito.carrd.co Once you see the geometrical corridor of flowers at the exit of the Forgotten Land Valley, follow the most generic breeze being pushed by the hills. You are almost there. When least expected, at an odd number of strides, you will finally catch sight of the majestic lost temple he … A Monk, Part I:
Clovis “Fqde” Lebret Discord: fqde “I fucking hate video games” …is a sentence I’ve heard countless times since the start of my academic endeavours. We, game scholars, aren’t too fond of the medium apparently. Whether you find yourself in the game lab working on yet another assignment, or sharing one of those rare moments of … I fucking hate video games
Claudia Castelo Sagnotti Discord: jkccs claucs98@hotmail.com Disclaimer: spoiler for Nier:Automata Nier:Automata, one of the games that brought popularity to the Nier Saga and spin-off of Drakengard, is a multi-platform video game about the war between two factions: Androids, created by humans to recover control over Earth and machines, created by aliens and actual residents of … Nier:Automata and how it broke me